> Home   > Game Dev   > Why Mobile Gaming? 

Why Mobile Gaming?
By: Alexandre Santos Lobão

I have never worked as a professional game developer, but I've been playing around with non-professional game projects and companies since I was 12 and, believe me, that was a long time ago!

About three years ago, I had my first encounter with mobile game development while writing a book on game development for A!Press. Peter Blackburn, who was working at A!Press at that time, asked me if I was interested in writing a book specifically focused on game development for mobile devices. Despite thinking that such a book would have good sales, I passed on the opportunity because I was loaded with tons of work and didn't think I would have the time.

Since then, the market for mobile games grew from a few million dollars per year to $91.3 million last year. According to the tech consultancy firm In-Stat/MDR, the market is projected to reach $203.8 million dollars in 2004 and $1.8 billion by 2009 in the US alone. While the market for mobile game development is growing fast, large companies in search of such expertise are buying up many of the smaller companies.

About three years ago, while creating a game for a mobile device, we had to trim down our projects to fit the device limitations and to work with the limited graphics and sound APIs. But, hey! About 25 years ago, I was developing games for a two-color, 16 KB RAM TK-85 computer so, in fact, the limitations on the mobile devices didn't look too fearsome. And, nowadays, even these limitations are disappearing at a fast pace with newer devices.

With the first versions of XNA, the next game development platform from Microsoft probably being released sometime next year, we will have not only powerful new toys, but also powerful new tools to play with.

Money to be made, a good support gaming SDK - what more can we ask for in a game development platform?

Maybe it is time for the next challenge…

OK, up until now, it seems that no game has exploited the full potential of game development for mobile devices, especially when it comes to the aspects of mobility and connectivity of these WiFi-enabled devices. Maybe the first one to do so will be some kind of virtual pet, aquarium or personal garden, which could interact with similar programs on other devices. Maybe it will be a variation of a MMORPG (Massive Multi-Player Online Role Playing Game). Maybe it will be the next "Sims 2", which EA is planning to release on mobile platforms next year.

I certainly don't know what the killer mobile game is going to be and, if I did, I would be working on it as fast as I could! But for now, there is no one game that you can look at and say: "Hey, that game makes the most of my 'moby', and it just wouldn't be nearly as much fun if it ran on a non-mobile device!"

Any ideas for such a game can be sent to me - in private! :)

Next time we'll talk about porting a game to mobile devices - hopefully with some source code!


Did you like this article? Send comments and suggestions for new articles to aslobao@hotmail.com

See profile of: Alexandre Santos Lobão
Microsoft

Infuseweb Web Hosting
>


Google
Web www.mobidogs.com   

     
    © 2012 Visual Byte Inc. All rights reserved.

Server: Friday, May 18, 2012 9:04:56 PM